This is a project where I tested stylized scene workflows in Unreal and Blender. The scene set up is inspired by an amazing artwork by Henrik Evensen (artstation.com/artwork/ZlaNRR), and I used references from Ancient Ephesus for the ruins.
I started with modular blockouts, sculpted the pieces and baked them. After bringing the pieces to Unreal, I started experimenting with materials in Substance Designer, and I finalized the scene with a cell-shader post-process effect. I took some foliage assets from a stylized pack (Stylized Landscape pack by Orasot) and retopologized them to use in the scene. This was really fun to make, and I believe I learned a lot!
Scene Showcase
Process