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Desert Ruins

This is a project where I tested stylized scene workflows in Unreal and Blender. The scene set up is inspired by an amazing artwork by Henrik Evensen (artstation.com/artwork/ZlaNRR), and I used references from Ancient Ephesus for the ruins.

I started with modular blockouts, sculpted the pieces and baked them. After bringing the pieces to Unreal, I started experimenting with materials in Substance Designer, and I finalized the scene with a cell-shader post-process effect. I took some foliage assets from a stylized pack (Stylized Landscape pack by Orasot) and retopologized them to use in the scene. This was really fun to make, and I believe I learned a lot!

Main Composition

Main Composition

Scene Showcase

Close-up 01

Close-up 01

Close-up 02

Close-up 02

Close-up 03

Close-up 03

Close-up 04

Close-up 04

Pieces

Pieces

Foliage

Foliage

Pieces Low & High Poly

Pieces Low & High Poly

PBR & Cell Shaded Material - Marble

PBR & Cell Shaded Material - Marble

PBR & Cell Shaded Material - Marble Stone

PBR & Cell Shaded Material - Marble Stone

PBR & Cell Shaded Material - Marble Trim Sheet

PBR & Cell Shaded Material - Marble Trim Sheet

PBR & Cell Shaded Material - Sand Dune

PBR & Cell Shaded Material - Sand Dune

Process

PureRef file

PureRef file